A Weekend at Oculus Connect
I spent this past weekend at Oculus Connect and have just now had the time to process what I saw. For Oculus to go from a humble Kickstarter project a few years ago to a capacity filled conference rife...
View ArticleSamsung Gear VR Development Challenges with Unity3D
As you may know, I’m a huge fan of Oculus and Samsung’s Gear VR headset. The reason isn’t about the opportunity Gear VR presents today. It’s about the future of wearables–specifically of self-contained...
View ArticleWhy I’m All In On Mobile VR
Last month I released Caldera Defense, a Virtual Reality tower defense game on Gear VR. This is the second Gear VR title I’ve worked on, and the first I’ve built and published from the ground up. (Not...
View ArticleHow To Support Gear VR and Google Cardboard In One Unity3D Project
Google Cardboard is a huge success. Cardboard’s userbase currently dwarfs that of Gear VR. Users, investors, and collaborators who don’t have access to Gear VR often ask for Cardboard versions of my...
View ArticleVR with a Gamepad Sucks
I was kind of bummed my first day of Oculus Connect 2. Last year’s Oculus Connect was revelatory to me. Despite having worked on two different Gear VR titles at the time, the Crescent Bay demo was...
View ArticleThe Basics of Hand Tracked VR Input Design
Ever since my revelation at Oculus Connect I’ve been working on a project using hand tracking and VR. For now, it’s using my recently acquired Vive devkit. However, I’ve been researching design...
View ArticleMy Favorite VR Experiences So Far
Now that I’ve had plenty of time to go through the launch content of both Oculus and Vive, I figured I’d highlight my favorite experiences you can try for both devices instead of a typical product...
View ArticleMy Week with PSVR
Full disclosure, I’ve had a PSVR devkit for some time now, so this isn’t my first experience with the device. However, this certainly is my first taste of most PSVR launch content. I figured I’d post...
View ArticleVRLA Mixed Reality Easter Egg Hunt: Behind the Scenes
Late last year, John Root of Virtual Reality Los Angeles approached me with a crazy idea: what if we built a giant fake forest, placed it in the middle of the Los Angeles Convention Center, and used...
View ArticleLocation Based VR World Tour or THE VOID VS ZERO LATENCY VS VRCADE VS IMAX VR
Ever since developing last year’s Holographic Easter Egg Hunt with Microsoft for VRLA, I’ve been interested in creating location-based VR and AR experiences. These are cool projects to me since you can...
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